great ticket | Resources Wiki
A ticket associated with the great hammer-strike outcome; more tickets increase the chance of the corresponding outcome being drawn.
great ticket
A ticket associated with the great hammer-strike outcome; more tickets increase the chance of the corresponding outcome being drawn.
Evidence: 3 community-reported · Last verified: 2026-11-14 · Sources: 1
A great ticket is associated with the great hammer-strike outcome in ForgeTax. Having more tickets for an outcome increases its chance of being drawn when you swing the hammer, so great tickets help make great results more likely—not guaranteed.
How Great Tickets Work
Think of great tickets as a way to influence the outcome draw rather than secure a particular result. Increasing your great tickets improves the chance of drawing great, but the available information does not provide a formula for converting a ticket count into a percentage.
The named source in the resource record is lucky coal, which provides one great ticket. The supporting gameplay also shows a separate, unnamed relic effect described as granting three great tickets on the next strike after damage or hold. That effect has an explicit next-strike condition; do not assume every source of great tickets follows the same timing. [src-daea965b2b]
Step-by-Step Guide
1. Identify the source of your tickets
Check the effect text before choosing a ticket-related relic. Lucky coal is the directly identified source for one great ticket, making it the clearest starting point for understanding this resource.
If another relic offers great tickets, read its trigger and duration separately. In the supplied gameplay, the unnamed three-ticket effect activates after damage or hold and applies to the next strike. Its description supports planning around that condition, but does not establish that all great-ticket effects are permanent. [src-daea965b2b]
2. Check the forging risk before swinging
Once you have a ticket source, review the upgrade risk shown at the anvil before taking another hammer strike. The gameplay excerpt identifies the anvil as the place where upgrade risk is displayed. [src-daea965b2b]
Keep that risk assessment separate from your ticket count. The documented benefit of great tickets is a higher chance of the great outcome; the supplied information does not establish that they directly reduce break chance. More great tickets therefore should not be treated as proof that a sword is safe to keep forging.
3. Use conditional bonuses at the stated time
If you have the effect that grants three great tickets after damage or hold, account for its next-strike wording when deciding whether to continue. The supported sequence is to meet the stated condition, then take the following strike with that ticket bonus in mind. The excerpt does not identify the relic by name or explain whether repeated triggers stack. [src-daea965b2b]
Avoid building a longer strategy around assumed stacking or persistence. Follow the effect text available in your own run.
4. Reassess after each result
A larger great-ticket count improves the corresponding draw chance, but it does not promise that the next swing will be great. After each strike, check the sword’s situation again rather than continuing solely because you have accumulated tickets.
The supplied gameplay includes players continuing to forge valuable swords and losing them while pursuing ticket gains. Those examples demonstrate the potential cost of chasing tickets, not a recommended risk threshold. [src-549a19b879]
Can You Farm Great Tickets by Breaking Swords?
One gameplay source repeatedly associates sword breaks with receiving a great ticket. The player describes breaking a valuable sword “for a great ticket,” later calls another break a ticket gain, and explicitly discusses “farming tickets.” [src-549a19b879]
However, that excerpt does not identify the effect responsible or establish that every broken sword grants a great ticket. Treat break-based farming as an observed strategy in that particular setup, not a universal acquisition method.
Before attempting it yourself:
- Confirm that your current effects actually award great tickets on a break.
- Check what sword value you would lose.
- Preserve what you need for your current tribute rather than assuming ticket gains will compensate for a lost sword.
That last precaution reflects the gameplay itself: while farming tickets, the player reminds themselves that they still need a sufficiently valuable sword to survive the next requirement. [src-549a19b879]
Important Limits
The resource’s baseline facts are classified as community evidence. The supplied material supports its probability-related purpose and several observed sources or conditions, but leaves important details unresolved:
- The exact increase in great-outcome probability per ticket is not provided.
- A maximum ticket count is not established.
- Whether tickets are consumed or persist is not confirmed; the first player explicitly expresses uncertainty about consumption. [src-daea965b2b]
- The break-based ticket source is not identified. [src-549a19b879]
Use great tickets to improve your chances of drawing great outcomes, while letting the current effect descriptions and displayed forging risk guide each individual strike.
Community-Reported Details
These facts come from community guides, videos or wikis. They are not official statements; verify in-game before relying on them.
effect
More tickets for an outcome increase its chance of being drawn when the hammer is swung.
named_source
The excerpt describes lucky coal as providing one great ticket.
evidence_classification
community
Sources
Related Guides
break tickets | Resources Wiki
Tickets associated with the break result on the draw ticket board.
draw tickets | Resources Wiki
Tickets that the official description states players can change.
gold | Resources Wiki
Currency used to express sword values and purchase merchant offerings.
hold ticket | Resources Wiki
A ticket the narrator reports gaining during the forging run.